Weather Conditions: 38°
9 Pax took a huge gamble waking up before the sun and venturing out into the cold this morning, and were greatly rewarded for their efforts. All were treated to a modified game of Craps which featured a select few exercises and lot of mumble chatter. If we only measured success through dice roll outcomes, then we had a bunch of losers, however this is F3 and a bad dice roll outcome meant we all won by getting better physically! In the end the rules were still unclear (trend for YHC), but everyone stayed warm. As for the workout, here is how it went:
Disclaimer and Prayer
Mosey around the side walk and circle up on the corner of the field
COP (LEGO approved)
▪ SSH x10 IC
▪ Imperial Walkers x10 IC
▪ TTT x 10 IC
▪ Windmill x10 IC
Continue Mosey and circle up again
▪ SSH x10 IC
▪ Merkins x10 IC
▪ Squats x10 IC
▪ OHC x10 IC
Continue Mosey (Cheers called for an unscheduled stop)
▪ SSH x10 IC
▪ Burpees x10 IC
Continue Mosey and circle up again
▪ SSH x10 IC
▪ Imperial Walker x10 IC
▪ Smurf Jacks x10 IC
Mosey to the Shelter
Craps
Pax take turns serving as the Shooter until they win or lose on their turn
First Roll (Outcome and Exercise for All Pax)
• 7 or 11 (Winner) – x10 OHC
• 2, 3, or 12 (Crap Out) – x10 Burpees
• Any other number rolled becomes the Point Number for that turn
Once the Point Number is determined, the same Pax continues to roll until they either roll the Point Number again (Winner x10 OHC) or roll a 7 (Loser x10 Burpees). Other exercises assigned to the dice value of each ensuing roll:
• 2 – x10 Decline Merkins
• 3 – x10 Box Jumps
• 4 – x10 Smurf Jacks
• 5 – x10 Jump Squats (for Ken Doll)
• 6 – x10 Merkins
• 7 (Always Loser after First Roll) – x10 Burpees
• 8 – x10 Jump Squats
• 9 – x10 Merkins
• 10 – x10 Smurf Jacks
• 11 – x10 Box Jumps
• 12 – x10 Decline Merkins
**PLANNED BUT NOT INCLUDED IN WORKOUT**(Instruction game was weak)
• Pax are given an equal number of chips/cards to wager. Each Pax must ante at least one chip/card prior to the first roll, and then have the opportunity to increase their bet immediately following the first roll.
• Buy Back In – x10 Man Makers = 5 chips/cards
• At the end of the game, the Pax with the highest count of chips/cards has x1 Burpee. Each next highest count adds x1 Burpees to their total.
RECOVER
COT
Announcements
Prayer Requests & Praises
BOM
This morning ended up being a lot of fun for YHC. It started with a great message from Ken Doll at the Rock discussing James 1: 2-8, patience and wisdom. Also, Bing made his long awaited return wearing the famous orange shorts. The workout itself was slightly confusing and Ponzi may or may not have given it 100% approval but the mumble chatter was top notch. YHC always enjoys leading the men of the Shank, even if efforts toward creativity often end in near disaster! But, it looked good on paper!
Devo: Small action, radical results
When people think about traveling back to the past, they worry about radically changing the present by doing something small, but barely anyone in the present really things they can radically change the future by doing something small today.
What small action can you take or start today for yourself, your family, your work, your community, etc. to help bring positive change in the future?